63fbdaca93
This CL updates the GLSLang and SPIRV-Tools depedencies and updates test files as needed.
30 lines
913 B
GLSL
30 lines
913 B
GLSL
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Block
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{
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float3x4 var[3][4];
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};
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struct main0_out
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{
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float v_vtxResult [[user(locn0)]];
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float4 gl_Position [[position]];
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};
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struct main0_in
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{
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float4 a_position [[attribute(0)]];
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};
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vertex main0_out main0(main0_in in [[stage_in]], constant Block& _106 [[buffer(0)]])
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{
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main0_out out = {};
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out.gl_Position = in.a_position;
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out.v_vtxResult = ((float(abs(_106.var[0][0][0][0] - 2.0) < 0.0500000007450580596923828125) * float(abs(_106.var[0][0][1][0] - 6.0) < 0.0500000007450580596923828125)) * float(abs(_106.var[0][0][2][0] - (-6.0)) < 0.0500000007450580596923828125)) * ((float(abs(_106.var[0][0][0][1]) < 0.0500000007450580596923828125) * float(abs(_106.var[0][0][1][1] - 5.0) < 0.0500000007450580596923828125)) * float(abs(_106.var[0][0][2][1] - 5.0) < 0.0500000007450580596923828125));
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return out;
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}
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