SPIRV-Cross/reference/shaders-msl/frag/input-attachment-ms.multiview.msl21.frag

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#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 FragColor [[color(0)]];
};
static inline __attribute__((always_inline))
float4 load_subpasses(thread const texture2d_ms_array<float> uInput, thread uint& gl_SampleID, thread float4& gl_FragCoord, thread uint& gl_ViewIndex)
{
float4 _24 = uInput.read(uint2(gl_FragCoord.xy), gl_ViewIndex, gl_SampleID);
return _24;
}
fragment main0_out main0(constant uint* spvViewMask [[buffer(24)]], texture2d_ms_array<float> uSubpass0 [[texture(0)]], texture2d_ms_array<float> uSubpass1 [[texture(1)]], uint gl_SampleID [[sample_id]], float4 gl_FragCoord [[position]], uint gl_ViewIndex [[render_target_array_index]])
{
main0_out out = {};
gl_FragCoord.xy += get_sample_position(gl_SampleID) - 0.5;
gl_ViewIndex += spvViewMask[0];
out.FragColor = (uSubpass0.read(uint2(gl_FragCoord.xy), gl_ViewIndex, 1) + uSubpass1.read(uint2(gl_FragCoord.xy), gl_ViewIndex, 2)) + load_subpasses(uSubpass0, gl_SampleID, gl_FragCoord, gl_ViewIndex);
return out;
}