SPIRV-Cross/reference/shaders-msl-no-opt/asm/packing/scalar-array-float3-one-element.asm.frag

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct type_Foo
{
packed_float3 a[1];
float b;
};
struct main0_out
{
float3 out_var_SV_Target [[color(0)]];
};
fragment main0_out main0(constant type_Foo& Foo [[buffer(0)]])
{
main0_out out = {};
out.out_var_SV_Target = float3(Foo.a[0]) + float3(Foo.b);
return out;
}