SPIRV-Cross/reference/opt/shaders/legacy/fragment/struct-varying.legacy.frag

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#version 100
precision mediump float;
precision highp int;
struct Inputs
{
highp vec4 a;
highp vec2 b;
};
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varying highp vec4 vin_a;
varying highp vec2 vin_b;
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void main()
{
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gl_FragData[0] = ((((Inputs(vin_a, vin_b).a + Inputs(vin_a, vin_b).b.xxyy) + Inputs(vin_a, vin_b).a) + Inputs(vin_a, vin_b).b.yyxx) + vin_a) + vin_b.xxyy;
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}