SPIRV-Cross/reference/opt/shaders-msl/desktop-only/vert/clip-cull-distance.desktop.vert

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 gl_Position [[position]];
float gl_ClipDistance [[clip_distance]] [2];
float gl_ClipDistance_0 [[user(clip0)]];
float gl_ClipDistance_1 [[user(clip1)]];
};
vertex main0_out main0()
{
main0_out out = {};
out.gl_Position = float4(10.0);
out.gl_ClipDistance[0] = 1.0;
out.gl_ClipDistance[1] = 4.0;
out.gl_ClipDistance_0 = out.gl_ClipDistance[0];
out.gl_ClipDistance_1 = out.gl_ClipDistance[1];
return out;
}