SPIRV-Cross/reference/shaders/frag/pls.frag

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2016-03-02 17:09:16 +00:00
#version 310 es
precision mediump float;
precision highp int;
layout(location = 0) out vec4 PLSOut0;
layout(location = 0) in vec4 PLSIn0;
layout(location = 1) out vec4 PLSOut1;
layout(location = 1) in vec4 PLSIn1;
layout(location = 2) out vec4 PLSOut2;
in vec4 PLSIn2;
layout(location = 3) out vec4 PLSOut3;
in vec4 PLSIn3;
void main()
{
PLSOut0 = (PLSIn0 * 2.0);
PLSOut1 = (PLSIn1 * 6.0);
PLSOut2 = (PLSIn2 * 7.0);
PLSOut3 = (PLSIn3 * 4.0);
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}