17 lines
395 B
GLSL
17 lines
395 B
GLSL
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#version 450
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layout(location = 0) flat out int _4;
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void main()
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{
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vec4 _64 = vec4(0.0);
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_64.y = float(((-10) + 2));
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vec4 _68 = _64;
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_68.z = float((100u % 5u));
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vec4 _52 = _68 + vec4(ivec4(20, 30, 0, 0));
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vec2 _56 = _52.xy + vec2(ivec2(ivec4(20, 30, 0, 0).y, ivec4(20, 30, 0, 0).x));
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gl_Position = vec4(_56.x, _56.y, _52.z, _52.w);
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_4 = ivec4(20, 30, 0, 0).y;
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}
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