SPIRV-Cross/reference
Hans-Kristian Arntzen 69b034f26e
Merge pull request #706 from cdavis5e/component-swizzle
MSL: Add an option to insert texture swizzles into generated shaders.
2018-09-25 10:06:03 +02:00
..
opt Add spvTexelBufferCoord for buffer image reads, too. 2018-09-23 14:37:03 -05:00
shaders Add test case for continue out of switch default block. 2018-09-18 11:01:15 +02:00
shaders-hlsl Implement atomic increment/decrement in GLSL and HLSL. 2018-09-17 15:54:21 +02:00
shaders-hlsl-no-opt Declare OpSpecConstantOp up-front on relevant targets. 2018-05-15 14:20:16 +02:00
shaders-msl Add spvTexelBufferCoord for buffer image reads, too. 2018-09-23 14:37:03 -05:00
shaders-msl-no-opt Pass the swizzle constants as a buffer. 2018-09-22 19:36:11 -05:00
shaders-no-opt Declare OpSpecConstantOp up-front on relevant targets. 2018-05-15 14:20:16 +02:00
shaders-reflection Prefix integer types with underscore 2018-06-21 09:24:22 -07:00