SPIRV-Cross/reference/opt/shaders/comp/composite-construct.comp

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#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0, std430) buffer SSBO0
{
vec4 as[];
} _41;
layout(binding = 1, std430) buffer _39_55
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{
vec4 as[];
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} _55;
void main()
{
_41.as[gl_GlobalInvocationID.x] = ((_41.as[gl_GlobalInvocationID.x] + _55.as[gl_GlobalInvocationID.x]) + _55.as[gl_GlobalInvocationID.x]) + vec4(10.0);
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}