10 lines
192 B
Plaintext
10 lines
192 B
Plaintext
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#version 450
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layout(binding = 0) uniform sampler2D foo;
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layout(binding = 1, rgba8) uniform image2D bar;
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void main() {
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vec4 a = texture(foo, vec2(1, 1));
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imageStore(bar, ivec2(0, 0), a);
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}
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