SPIRV-Cross/shaders-msl/desktop-only/frag/image-ms.desktop.frag

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#version 450
layout(rgba8, binding = 0) uniform image2D uImage;
layout(rgba8, binding = 1) uniform image2DArray uImageArray;
layout(rgba8, binding = 2) uniform image2DMS uImageMS;
void main()
{
vec4 a = imageLoad(uImageMS, ivec2(1, 2), 2);
vec4 b = imageLoad(uImageArray, ivec3(1, 2, 4));
imageStore(uImage, ivec2(2, 3), a);
imageStore(uImageArray, ivec3(2, 3, 7), b);
}