14 lines
377 B
GLSL
14 lines
377 B
GLSL
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#version 450
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layout(rgba8, binding = 0) uniform image2D uImage;
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layout(rgba8, binding = 1) uniform image2DArray uImageArray;
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layout(rgba8, binding = 2) uniform image2DMS uImageMS;
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void main()
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{
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vec4 a = imageLoad(uImageMS, ivec2(1, 2), 2);
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vec4 b = imageLoad(uImageArray, ivec3(1, 2, 4));
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imageStore(uImage, ivec2(2, 3), a);
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imageStore(uImageArray, ivec3(2, 3, 7), b);
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}
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