23 lines
587 B
GLSL
23 lines
587 B
GLSL
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#version 450
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layout(location=0) in vec4 Position;
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layout(location=0) out vec2 v0;
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layout(location=1) out noperspective vec2 v1;
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layout(location=2) out centroid vec3 v2;
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layout(location=3) out centroid noperspective vec4 v3;
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layout(location=4) out sample float v4;
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layout(location=5) out sample noperspective float v5;
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layout(location=6) out flat float v6;
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void main() {
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v0 = Position.xy;
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v1 = Position.zw;
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v2 = vec3(Position.x, Position.z * Position.y, Position.x);
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v3 = Position.xxyy;
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v4 = Position.w;
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v5 = Position.y;
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v6 = Position.x * Position.w;
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gl_Position = Position;
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}
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