32 lines
636 B
GLSL
32 lines
636 B
GLSL
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static float4 RT0;
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static float4 RT1;
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static float4 RT2;
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static float4 RT3;
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struct SPIRV_Cross_Output
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{
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float4 RT0 : SV_Target0;
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float4 RT1 : SV_Target1;
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float4 RT2 : SV_Target2;
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float4 RT3 : SV_Target3;
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};
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void frag_main()
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{
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RT0 = float4(1.0f, 1.0f, 1.0f, 1.0f);
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RT1 = float4(2.0f, 2.0f, 2.0f, 2.0f);
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RT2 = float4(3.0f, 3.0f, 3.0f, 3.0f);
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RT3 = float4(4.0f, 4.0f, 4.0f, 4.0f);
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}
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SPIRV_Cross_Output main()
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{
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.RT0 = RT0;
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stage_output.RT1 = RT1;
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stage_output.RT2 = RT2;
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stage_output.RT3 = RT3;
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return stage_output;
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}
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