32 lines
636 B
GLSL
32 lines
636 B
GLSL
static float4 RT0;
|
|
static float4 RT1;
|
|
static float4 RT2;
|
|
static float4 RT3;
|
|
|
|
struct SPIRV_Cross_Output
|
|
{
|
|
float4 RT0 : SV_Target0;
|
|
float4 RT1 : SV_Target1;
|
|
float4 RT2 : SV_Target2;
|
|
float4 RT3 : SV_Target3;
|
|
};
|
|
|
|
void frag_main()
|
|
{
|
|
RT0 = float4(1.0f, 1.0f, 1.0f, 1.0f);
|
|
RT1 = float4(2.0f, 2.0f, 2.0f, 2.0f);
|
|
RT2 = float4(3.0f, 3.0f, 3.0f, 3.0f);
|
|
RT3 = float4(4.0f, 4.0f, 4.0f, 4.0f);
|
|
}
|
|
|
|
SPIRV_Cross_Output main()
|
|
{
|
|
frag_main();
|
|
SPIRV_Cross_Output stage_output;
|
|
stage_output.RT0 = RT0;
|
|
stage_output.RT1 = RT1;
|
|
stage_output.RT2 = RT2;
|
|
stage_output.RT3 = RT3;
|
|
return stage_output;
|
|
}
|