SPIRV-Cross/reference/shaders-hlsl-no-opt/asm/temporary.zero-initialize.asm.frag

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static float4 FragColor;
static int vA;
static int vB;
struct SPIRV_Cross_Input
{
nointerpolation int vA : TEXCOORD0;
nointerpolation int vB : TEXCOORD1;
};
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
};
void frag_main()
{
FragColor = 0.0f.xxxx;
int _10 = 0;
int _15 = 0;
for (int _16 = 0, _17 = 0; _16 < vA; _17 = _15, _16 += _10)
{
if ((vA + _16) == 20)
{
_15 = 50;
}
else
{
_15 = ((vB + _16) == 40) ? 60 : _17;
}
_10 = _15 + 10;
FragColor += 1.0f.xxxx;
}
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
vA = stage_input.vA;
vB = stage_input.vB;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}