SPIRV-Cross/reference/opt/shaders/vulkan/frag/combined-texture-sampler.vk.frag

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2017-11-22 11:08:06 +00:00
#version 310 es
precision mediump float;
precision highp int;
uniform mediump sampler2D SPIRV_Cross_CombineduTexture0uSampler0;
uniform mediump sampler2D SPIRV_Cross_CombineduTexture1uSampler1;
uniform mediump sampler2D SPIRV_Cross_CombineduTexture1uSampler0;
uniform mediump sampler2D SPIRV_Cross_CombineduTexture0uSampler1;
layout(location = 0) in vec2 vTex;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = ((((texture(SPIRV_Cross_CombineduTexture0uSampler0, vTex) + texture(SPIRV_Cross_CombineduTexture1uSampler1, vTex)) + (texture(SPIRV_Cross_CombineduTexture0uSampler0, vTex) + texture(SPIRV_Cross_CombineduTexture1uSampler0, vTex))) + (texture(SPIRV_Cross_CombineduTexture0uSampler1, vTex) + texture(SPIRV_Cross_CombineduTexture1uSampler1, vTex))) + (texture(SPIRV_Cross_CombineduTexture0uSampler0, vTex) + texture(SPIRV_Cross_CombineduTexture0uSampler1, vTex))) + (texture(SPIRV_Cross_CombineduTexture1uSampler0, vTex) + texture(SPIRV_Cross_CombineduTexture1uSampler1, vTex));
}