SPIRV-Cross/reference/opt/shaders/vulkan/frag/desktop-mediump.vk.frag

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#version 450
layout(location = 0) out vec4 FragColor;
layout(location = 0) in vec4 F;
layout(location = 1) flat in ivec4 I;
layout(location = 2) flat in uvec4 U;
void main()
{
FragColor = (F + vec4(I)) + vec4(U);
}