SPIRV-Cross/reference/opt/shaders/vulkan/frag/separate-combined-fake-overload.vk.frag

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#version 450
layout(binding = 0) uniform sampler2D uSamp;
uniform sampler2D SPIRV_Cross_CombineduTuS;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = texture(uSamp, vec2(0.5)) + texture(SPIRV_Cross_CombineduTuS, vec2(0.5));
}