13 lines
396 B
Plaintext
13 lines
396 B
Plaintext
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#version 310 es
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(binding = 0, rgba8) uniform mediump readonly image2D uImageIn;
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layout(binding = 1, rgba8) uniform mediump writeonly image2D uImageOut;
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void main()
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{
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vec4 v = imageLoad(uImageIn, (ivec2(gl_GlobalInvocationID.xy) + imageSize(uImageIn)));
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imageStore(uImageOut, ivec2(gl_GlobalInvocationID.xy), v);
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}
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