SPIRV-Cross/reference/shaders/comp/image.comp
Hans-Kristian Arntzen 75471fbb98 Initial commit.
2016-03-11 16:30:27 +01:00

13 lines
396 B
Plaintext

#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0, rgba8) uniform mediump readonly image2D uImageIn;
layout(binding = 1, rgba8) uniform mediump writeonly image2D uImageOut;
void main()
{
vec4 v = imageLoad(uImageIn, (ivec2(gl_GlobalInvocationID.xy) + imageSize(uImageIn)));
imageStore(uImageOut, ivec2(gl_GlobalInvocationID.xy), v);
}