SPIRV-Cross/reference/shaders-msl/flatten/push-constant.flatten.vert

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct PushMe
{
float4x4 MVP;
float2x2 Rot;
float Arr[4];
};
struct main0_in
{
float4 Pos [[attribute(1)]];
float2 Rot [[attribute(0)]];
};
struct main0_out
{
float2 vRot [[user(locn0)]];
float4 gl_Position [[position]];
};
vertex main0_out main0(main0_in in [[stage_in]], constant PushMe& registers [[buffer(0)]])
{
main0_out out = {};
out.gl_Position = registers.MVP * in.Pos;
out.vRot = (registers.Rot * in.Rot) + float2(registers.Arr[2]);
return out;
}