SPIRV-Cross/reference/shaders/asm/frag/do-while-statement-fallback.asm.frag

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#version 450
layout(location = 0) out float FragColor;
void main()
{
float foo = 1.0;
for (;;)
{
foo = 2.0;
if (false)
{
continue;
}
else
{
break;
}
}
for (;;)
{
foo = 3.0;
if (false)
{
continue;
}
else
{
break;
}
}
for (;;)
{
foo = 4.0;
if (false)
{
continue;
}
else
{
break;
}
}
for (;;)
{
foo = 5.0;
if (false)
{
continue;
}
else
{
break;
}
}
FragColor = foo;
}