19 lines
272 B
GLSL
19 lines
272 B
GLSL
|
#version 450
|
||
|
|
||
|
layout(location = 0) out vec4 FragColor;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
float _19;
|
||
|
_19 = 0.0;
|
||
|
float _20;
|
||
|
int _23;
|
||
|
for (int _22 = 0; _22 < 16; _19 = _20, _22 = _23)
|
||
|
{
|
||
|
_20 = _19 + 1.0;
|
||
|
_23 = _22 + 1;
|
||
|
}
|
||
|
FragColor = vec4(_19);
|
||
|
}
|
||
|
|