SPIRV-Cross/shaders-no-opt/asm/comp/basic.spv16.asm.comp

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OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main" %_ %gl_GlobalInvocationID
OpExecutionMode %main LocalSize 1 1 1
OpSource GLSL 450
OpName %main "main"
OpName %SSBO "SSBO"
OpMemberName %SSBO 0 "values"
OpName %_ ""
OpName %gl_GlobalInvocationID "gl_GlobalInvocationID"
OpDecorate %_runtimearr_float ArrayStride 4
OpMemberDecorate %SSBO 0 Offset 0
OpDecorate %SSBO Block
OpDecorate %_ DescriptorSet 0
OpDecorate %_ Binding 0
OpDecorate %gl_GlobalInvocationID BuiltIn GlobalInvocationId
OpDecorate %gl_WorkGroupSize BuiltIn WorkgroupSize
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%_runtimearr_float = OpTypeRuntimeArray %float
%SSBO = OpTypeStruct %_runtimearr_float
%_ptr_StorageBuffer_SSBO = OpTypePointer StorageBuffer %SSBO
%_ = OpVariable %_ptr_StorageBuffer_SSBO StorageBuffer
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%uint = OpTypeInt 32 0
%v3uint = OpTypeVector %uint 3
%_ptr_Input_v3uint = OpTypePointer Input %v3uint
%gl_GlobalInvocationID = OpVariable %_ptr_Input_v3uint Input
%uint_0 = OpConstant %uint 0
%_ptr_Input_uint = OpTypePointer Input %uint
%float_2 = OpConstant %float 2
%_ptr_StorageBuffer_float = OpTypePointer StorageBuffer %float
%uint_1 = OpConstant %uint 1
%gl_WorkGroupSize = OpConstantComposite %v3uint %uint_1 %uint_1 %uint_1
%main = OpFunction %void None %3
%5 = OpLabel
%19 = OpAccessChain %_ptr_Input_uint %gl_GlobalInvocationID %uint_0
%20 = OpLoad %uint %19
%23 = OpAccessChain %_ptr_StorageBuffer_float %_ %int_0 %20
%24 = OpLoad %float %23
%25 = OpFAdd %float %24 %float_2
%26 = OpAccessChain %_ptr_StorageBuffer_float %_ %int_0 %20
OpStore %26 %25
OpReturn
OpFunctionEnd