SPIRV-Cross/reference/opt/shaders-msl/tese/load-control-point-array-of-matrix.tese

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#pragma clang diagnostic ignored "-Wmissing-prototypes"
#pragma clang diagnostic ignored "-Wmissing-braces"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
template<typename T, size_t Num>
struct spvUnsafeArray
{
T elements[Num ? Num : 1];
thread T& operator [] (size_t pos) thread
{
return elements[pos];
}
constexpr const thread T& operator [] (size_t pos) const thread
{
return elements[pos];
}
device T& operator [] (size_t pos) device
{
return elements[pos];
}
constexpr const device T& operator [] (size_t pos) const device
{
return elements[pos];
}
constexpr const constant T& operator [] (size_t pos) const constant
{
return elements[pos];
}
threadgroup T& operator [] (size_t pos) threadgroup
{
return elements[pos];
}
constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
{
return elements[pos];
}
};
struct main0_out
{
float4 gl_Position [[position]];
};
struct main0_in
{
float4 vInputs_0 [[attribute(0)]];
float4 vInputs_1 [[attribute(1)]];
float4 vInputs_2 [[attribute(2)]];
float4 vInputs_3 [[attribute(3)]];
};
struct main0_patchIn
{
float4 vBoo_0 [[attribute(4)]];
float4 vBoo_1 [[attribute(5)]];
float4 vBoo_2 [[attribute(6)]];
float4 vBoo_3 [[attribute(7)]];
int vIndex [[attribute(8)]];
patch_control_point<main0_in> gl_in;
};
[[ patch(quad, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]])
{
main0_out out = {};
spvUnsafeArray<float4, 4> vBoo = {};
vBoo[0] = patchIn.vBoo_0;
vBoo[1] = patchIn.vBoo_1;
vBoo[2] = patchIn.vBoo_2;
vBoo[3] = patchIn.vBoo_3;
float4x4 _57 = float4x4(patchIn.gl_in[0u].vInputs_0, patchIn.gl_in[0u].vInputs_1, patchIn.gl_in[0u].vInputs_2, patchIn.gl_in[0u].vInputs_3);
float4x4 _59 = float4x4(patchIn.gl_in[1u].vInputs_0, patchIn.gl_in[1u].vInputs_1, patchIn.gl_in[1u].vInputs_2, patchIn.gl_in[1u].vInputs_3);
float4x4 _47 = _57;
float4x4 _48 = _59;
out.gl_Position = (_47[patchIn.vIndex] + _48[patchIn.vIndex]) + vBoo[patchIn.vIndex];
return out;
}