SPIRV-Cross/reference/opt/shaders-msl
Dan Sinclair 7ec16b64c8 Roll GLSLang, SPIRV-Tools and SPIRV-Headers
This CL rolls the various dependencies of SPIRV-Cross and updates the
tests as needed.
2020-02-19 10:13:52 -05:00
..
amd Updates for pull request #1162 2019-09-24 14:35:25 -04:00
asm MSL: Support ClipDistance as an input stage variable. 2019-12-02 13:19:42 +01:00
comp MSL: Move inline uniform blocks to the end of the argument buffer. 2020-01-25 13:40:51 -06:00
desktop-only MSL: Support ClipDistance as an input stage variable. 2019-12-02 13:19:42 +01:00
flatten MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
frag Roll GLSLang, SPIRV-Tools and SPIRV-Headers 2020-02-19 10:13:52 -05:00
intel Updates for pull request #1162 2019-09-24 14:35:25 -04:00
legacy/vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
tesc MSL: Declare arrays with proper type wrapper. 2019-10-26 17:57:34 +02:00
tese MSL: Declare struct type explicitly. 2019-10-26 16:21:46 +02:00
vert MSL: Support ClipDistance as an input stage variable. 2019-12-02 13:19:42 +01:00
vulkan Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00