42 lines
817 B
GLSL
42 lines
817 B
GLSL
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#version 450
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layout(binding = 13, std140) uniform _1365_18812
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{
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layout(row_major) mat4x3 _m0;
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layout(row_major) mat4x3 _m1;
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} _18812;
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layout(binding = 12, std140) uniform _1126_22044
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{
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layout(row_major) mat4 _m0;
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layout(row_major) mat4 _m1;
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float _m9;
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vec3 _m10;
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float _m11;
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vec3 _m12;
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float _m17;
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float _m18;
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float _m19;
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vec2 _m20;
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} _22044;
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layout(location = 0) out vec3 _3976;
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layout(location = 0) in vec4 _5275;
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vec3 _2;
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void main()
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{
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vec3 _23783;
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do
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{
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_23783 = normalize(_18812._m1 * vec4(_5275.xyz, 0.0));
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break;
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} while (false);
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vec4 _14995 = vec4(_22044._m10 + (_5275.xyz * (_22044._m17 + _22044._m18)), 1.0) * _22044._m0;
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_3976 = _23783;
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vec4 _6282 = _14995;
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_6282.y = -_14995.y;
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gl_Position = _6282;
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}
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