SPIRV-Cross/reference/opt/shaders/asm/frag/invalidation.asm.frag

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2017-11-22 11:08:06 +00:00
#version 450
layout(location = 0) in float v0;
layout(location = 1) in float v1;
layout(location = 0) out float FragColor;
void main()
{
FragColor = (v0 + v1) * v1;
}