SPIRV-Cross/reference/opt/shaders/desktop-only/vert/shader-draw-parameters.desktop.vert

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GLSL
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2018-09-03 10:39:24 +00:00
#version 460
void main()
{
gl_Position = vec4(float(gl_BaseVertex), float(gl_BaseInstance), float(gl_DrawID), 1.0);
}