SPIRV-Cross/reference/opt/shaders/desktop-only/vert/shader-draw-parameters.desktop.vert
2018-09-03 12:39:40 +02:00

8 lines
124 B
GLSL

#version 460
void main()
{
gl_Position = vec4(float(gl_BaseVertex), float(gl_BaseInstance), float(gl_DrawID), 1.0);
}