SPIRV-Cross/reference/shaders/comp/cfg.comp

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#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0, std430) buffer SSBO
{
float data;
} _11;
void test()
{
if (_11.data != 0.0)
{
float tmp = 10.0;
_11.data = tmp;
}
else
{
float tmp_1 = 15.0;
_11.data = tmp_1;
}
if (_11.data != 0.0)
{
float e;
if (_11.data != 5.0)
{
if (_11.data != 6.0)
{
e = 10.0;
}
}
else
{
e = 20.0;
}
}
switch (int(_11.data))
{
case 0:
{
float tmp_2 = 20.0;
_11.data = tmp_2;
break;
}
case 1:
{
float tmp_3 = 30.0;
_11.data = tmp_3;
break;
}
}
float f;
switch (int(_11.data))
{
case 0:
{
f = 30.0;
break;
}
case 1:
{
f = 40.0;
break;
}
}
float h;
for (int i = 0; i < 20; i++, h += 10.0)
{
}
_11.data = h;
float m;
do
{
} while (m != 20.0);
_11.data = m;
}
void main()
{
test();
}