SPIRV-Cross/shaders-no-opt/frag/fs.invalid.frag

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#version 450
#extension GL_AMD_shader_fragment_mask : require
#extension GL_AMD_shader_explicit_vertex_parameter : require
layout(binding = 0) uniform sampler2DMS texture1;
layout(location = 0) __explicitInterpAMD in vec4 vary;
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void main()
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{
uint testi1 = fragmentMaskFetchAMD(texture1, ivec2(0));
vec4 test1 = fragmentFetchAMD(texture1, ivec2(1), 2);
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vec4 pos = interpolateAtVertexAMD(vary, 0u);
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}