.. |
16bit-constants.invalid.frag
|
Move .invalid. test shaders to the more appropriate subfolders.
|
2019-11-06 10:40:37 +01:00 |
fp16.invalid.desktop.frag
|
Move .invalid. test shaders to the more appropriate subfolders.
|
2019-11-06 10:40:37 +01:00 |
fragmentMaskFetch_subpassInput.vk.nocompat.invalid.frag
|
Move .invalid. test shaders to the more appropriate subfolders.
|
2019-11-06 10:40:37 +01:00 |
fs.invalid.frag
|
Move .invalid. test shaders to the more appropriate subfolders.
|
2019-11-06 10:40:37 +01:00 |
multi-dimensional.desktop.invalid.flatten_dim.frag
|
Move .invalid. test shaders to the more appropriate subfolders.
|
2019-11-06 10:40:37 +01:00 |
pixel-interlock-simple-callstack.frag
|
Add test shader for simple case of interlocked callstack.
|
2019-09-04 11:56:19 +02:00 |
scalar-block-layout-ubo-std430.vk.nocompat.invalid.frag
|
Move .invalid. test shaders to the more appropriate subfolders.
|
2019-11-06 10:40:37 +01:00 |
sparse-texture-clamp.desktop.frag
|
GLSL: Handle the rest of GL_ARB_sparse_texture_clamp.
|
2020-06-08 13:40:11 +02:00 |
sparse-texture-feedback.desktop.frag
|
GLSL: Implement sparse feedback.
|
2020-06-04 15:50:28 +02:00 |
subpass-input.framebuffer-fetch.nocompat.frag
|
GLSL: Implement GL_EXT_shader_framebuffer_fetch.
|
2020-03-19 14:53:39 +01:00 |
subpass-input.framebuffer-fetch.nocompat.legacy.frag
|
GLSL: Implement GL_EXT_shader_framebuffer_fetch.
|
2020-03-19 14:53:39 +01:00 |
variables.zero-initialize.frag
|
Add support for forcefully zero-initialized variables.
|
2020-03-26 13:38:27 +01:00 |