SPIRV-Cross/reference/shaders-msl-no-opt/asm/frag/access-chain-array-ubo-partial.argument.msl2.asm.frag

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct UBOs
{
float4 v;
};
struct spvDescriptorSetBuffer0
{
constant UBOs* ubos [[id(0)]][2];
};
struct main0_out
{
float4 FragColor [[color(0)]];
};
fragment main0_out main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]])
{
main0_out out = {};
out.FragColor = spvDescriptorSet0.ubos[0]->v + spvDescriptorSet0.ubos[1]->v;
return out;
}