14 lines
213 B
GLSL
14 lines
213 B
GLSL
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#version 100
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attribute vec4 Position;
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varying vec4 VertexOut_color;
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varying vec3 VertexOut_normal;
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void main()
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{
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gl_Position = Position;
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VertexOut_color = vec4(1.0);
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VertexOut_normal = vec3(0.5);
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}
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