SPIRV-Cross/reference/shaders/legacy/vert/io-block.legacy.vert
2017-03-06 14:04:01 +01:00

14 lines
213 B
GLSL

#version 100
attribute vec4 Position;
varying vec4 VertexOut_color;
varying vec3 VertexOut_normal;
void main()
{
gl_Position = Position;
VertexOut_color = vec4(1.0);
VertexOut_normal = vec3(0.5);
}