137 lines
3.4 KiB
GLSL
137 lines
3.4 KiB
GLSL
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#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#pragma clang diagnostic ignored "-Wmissing-braces"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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template<typename T, size_t Num>
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struct spvUnsafeArray
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{
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T elements[Num ? Num : 1];
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thread T& operator [] (size_t pos) thread
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{
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return elements[pos];
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}
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constexpr const thread T& operator [] (size_t pos) const thread
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{
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return elements[pos];
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}
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device T& operator [] (size_t pos) device
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{
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return elements[pos];
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}
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constexpr const device T& operator [] (size_t pos) const device
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{
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return elements[pos];
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}
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constexpr const constant T& operator [] (size_t pos) const constant
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{
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return elements[pos];
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}
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threadgroup T& operator [] (size_t pos) threadgroup
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{
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return elements[pos];
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}
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constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
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{
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return elements[pos];
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}
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};
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struct Matrices
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{
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float4x4 vpMatrix;
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float4x4 wMatrix;
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float4x3 wMatrix4x3;
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float3x4 wMatrix3x4;
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};
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struct main0_out
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{
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float3 OutNormal [[user(locn0)]];
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float4 OutWorldPos_0 [[user(locn1)]];
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float4 OutWorldPos_1 [[user(locn2)]];
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float4 OutWorldPos_2 [[user(locn3)]];
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float4 OutWorldPos_3 [[user(locn4)]];
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float4 gl_Position [[position]];
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};
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struct main0_in
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{
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float3 InPos [[attribute(0)]];
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float3 InNormal [[attribute(1)]];
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};
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template<typename T>
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T spvFMul(T l, T r)
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{
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return fma(l, r, T(0));
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}
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template<typename T, int Cols, int Rows>
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vec<T, Cols> spvFMulVectorMatrix(vec<T, Rows> v, matrix<T, Cols, Rows> m)
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{
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vec<T, Cols> res = vec<T, Cols>(0);
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for (uint i = Rows; i > 0; --i)
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{
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vec<T, Cols> tmp(0);
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for (uint j = 0; j < Cols; ++j)
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{
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tmp[j] = m[j][i - 1];
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}
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res = fma(tmp, vec<T, Cols>(v[i - 1]), res);
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}
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return res;
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}
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template<typename T, int Cols, int Rows>
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vec<T, Rows> spvFMulMatrixVector(matrix<T, Cols, Rows> m, vec<T, Cols> v)
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{
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vec<T, Rows> res = vec<T, Rows>(0);
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for (uint i = Cols; i > 0; --i)
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{
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res = fma(m[i - 1], vec<T, Rows>(v[i - 1]), res);
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}
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return res;
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}
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template<typename T, int LCols, int LRows, int RCols, int RRows>
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matrix<T, RCols, LRows> spvFMulMatrixMatrix(matrix<T, LCols, LRows> l, matrix<T, RCols, RRows> r)
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{
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matrix<T, RCols, LRows> res;
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for (uint i = 0; i < RCols; i++)
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{
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vec<T, RCols> tmp(0);
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for (uint j = 0; j < LCols; j++)
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{
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tmp = fma(vec<T, RCols>(r[i][j]), l[j], tmp);
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}
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res[i] = tmp;
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}
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return res;
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}
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vertex main0_out main0(main0_in in [[stage_in]], constant Matrices& _22 [[buffer(0)]])
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{
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main0_out out = {};
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spvUnsafeArray<float4, 4> OutWorldPos = {};
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out.gl_Position = spvFMulMatrixVector(spvFMulMatrixMatrix(_22.vpMatrix, _22.wMatrix), float4(in.InPos, 1.0));
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OutWorldPos[0] = spvFMulMatrixVector(_22.wMatrix, float4(in.InPos, 1.0));
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OutWorldPos[1] = spvFMulVectorMatrix(float4(in.InPos, 1.0), _22.wMatrix);
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OutWorldPos[2] = spvFMulMatrixVector(_22.wMatrix3x4, in.InPos);
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OutWorldPos[3] = spvFMulVectorMatrix(in.InPos, _22.wMatrix4x3);
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out.OutNormal = spvFMulMatrixVector(_22.wMatrix, float4(in.InNormal, 0.0)).xyz;
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out.OutWorldPos_0 = OutWorldPos[0];
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out.OutWorldPos_1 = OutWorldPos[1];
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out.OutWorldPos_2 = OutWorldPos[2];
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out.OutWorldPos_3 = OutWorldPos[3];
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return out;
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}
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