2018-05-15 09:16:06 +00:00
|
|
|
#version 450
|
|
|
|
|
|
|
|
layout(constant_id = 201) const int _7 = -10;
|
2018-05-15 12:20:16 +00:00
|
|
|
const int _20 = (_7 + 2);
|
2019-01-10 08:49:33 +00:00
|
|
|
layout(constant_id = 202) const uint _8 = 100u;
|
2018-05-15 12:20:16 +00:00
|
|
|
const uint _25 = (_8 % 5u);
|
2021-09-05 20:51:04 +00:00
|
|
|
const int _30 = _7 - (-3) * (_7 / (-3));
|
|
|
|
const ivec4 _32 = ivec4(20, 30, _20, _30);
|
|
|
|
const ivec2 _34 = ivec2(_32.y, _32.x);
|
|
|
|
const int _35 = _32.y;
|
2018-05-15 09:16:06 +00:00
|
|
|
|
|
|
|
layout(location = 0) flat out int _4;
|
|
|
|
|
|
|
|
void main()
|
|
|
|
{
|
2021-09-05 20:51:04 +00:00
|
|
|
vec4 _65 = vec4(0.0);
|
|
|
|
_65.y = float(_20);
|
|
|
|
vec4 _68 = _65;
|
|
|
|
_68.z = float(_25);
|
2022-04-29 11:49:02 +00:00
|
|
|
vec4 _52 = vec4(_32);
|
|
|
|
vec4 _54 = _68 + _52;
|
2021-09-05 20:51:04 +00:00
|
|
|
vec2 _58 = _54.xy + vec2(_34);
|
|
|
|
gl_Position = vec4(_58.x, _58.y, _54.z, _54.w);
|
|
|
|
_4 = _35;
|
2018-05-15 09:16:06 +00:00
|
|
|
}
|
|
|
|
|