SPIRV-Cross/reference/shaders-msl-no-opt/asm/frag/image-gather.asm.frag

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 out_var_SV_Target0 [[color(0)]];
};
struct main0_in
{
float2 in_var_TEXCOORD0 [[user(locn0)]];
};
fragment main0_out main0(main0_in in [[stage_in]], texture2d<float> g_texture [[texture(0)]], sampler g_sampler [[sampler(0)]], sampler g_comp [[sampler(1)]])
{
main0_out out = {};
out.out_var_SV_Target0 = g_texture.gather(g_sampler, in.in_var_TEXCOORD0, int2(0), component::x) * g_texture.gather(g_sampler, in.in_var_TEXCOORD0, int2(0), component::y);
return out;
}