17 lines
344 B
GLSL
17 lines
344 B
GLSL
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#version 100
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#extension GL_EXT_shader_framebuffer_fetch : require
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#extension GL_EXT_draw_buffers : require
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precision mediump float;
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precision highp int;
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mediump vec4 uSubpass0;
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mediump vec4 uSubpass1;
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void main()
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{
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uSubpass0 = gl_LastFragData[0];
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uSubpass1 = gl_LastFragData[1];
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gl_FragData[0] = uSubpass0.xyz + uSubpass1.xyz;
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}
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