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SPIRV-Cross
/
shaders-hlsl
/
vert
/
point-size-compat.vert
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Add compatibility option for PointSize in HLSL. If we opt-in to it, PointSize can be ignored to avoid more annoying workarounds.
2017-05-04 08:10:30 +00:00
#version 310 es
void
main
(
)
{
gl_Position
=
vec4
(
1.0
)
;
Add workaround for PointCoord builtin on HLSL.
2018-02-23 14:56:25 +00:00
gl_PointSize
=
1.0
;
Add compatibility option for PointSize in HLSL. If we opt-in to it, PointSize can be ignored to avoid more annoying workarounds.
2017-05-04 08:10:30 +00:00
}
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