10 lines
183 B
GLSL
10 lines
183 B
GLSL
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#version 310 es
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uniform int SPIRV_Cross_BaseInstance;
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void main()
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{
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gl_Position = vec4(1.0, 2.0, 3.0, 4.0) * float(gl_VertexID + (gl_InstanceID + SPIRV_Cross_BaseInstance));
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}
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