SPIRV-Cross/reference/opt/shaders-hlsl/frag/array-lut-no-loop-variable.frag

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static const float _17[5] = { 1.0f, 2.0f, 3.0f, 4.0f, 5.0f };
static float4 FragColor;
static float4 v0;
struct SPIRV_Cross_Input
{
float4 v0 : TEXCOORD0;
};
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
};
void frag_main()
{
float lut[5] = _17;
for (int _46 = 0; _46 < 4; )
{
int _33 = _46 + 1;
FragColor += lut[_33].xxxx;
_46 = _33;
continue;
}
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
v0 = stage_input.v0;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}