12 lines
255 B
GLSL
12 lines
255 B
GLSL
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#version 310 es
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precision mediump float;
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precision highp int;
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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FragColor = (((vec4(1.0) + vec4(1.0)) + (vec3(1.0).xyzz + vec4(1.0))) + (vec4(1.0) + vec4(2.0))) + (vec2(1.0).xyxy + vec4(2.0));
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}
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