SPIRV-Cross/reference/shaders-no-opt/asm/frag/vector-shuffle-undef-index.asm.frag

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#version 450
layout(location = 0) out vec4 FragColor;
layout(location = 0) in vec4 vFloat;
vec4 undef;
void main()
{
FragColor = vec4(undef.x, vFloat.y, 0.0, vFloat.w) + vec4(vFloat.z, vFloat.y, 0.0, vFloat.w);
}