2018-09-17 13:46:39 +00:00
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#version 450
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layout(local_size_x = 4, local_size_y = 1, local_size_z = 1) in;
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layout(binding = 0, std430) buffer u0_counters
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{
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uint c;
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} u0_counter;
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layout(binding = 0, r32ui) uniform writeonly uimageBuffer u0;
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void main()
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{
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uint _29 = atomicAdd(u0_counter.c, uint(-1));
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2018-09-27 09:10:22 +00:00
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imageStore(u0, floatBitsToInt(uintBitsToFloat(_29)), uvec4(uint(int(gl_GlobalInvocationID.x))));
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2018-09-17 13:46:39 +00:00
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}
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