2017-11-22 11:08:06 +00:00
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#version 450
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struct MyStruct
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{
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vec4 color;
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};
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2019-01-30 12:31:17 +00:00
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layout(binding = 0, std140) uniform MyStruct_CB
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2017-11-22 11:08:06 +00:00
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{
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MyStruct g_MyStruct[4];
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} _6;
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layout(location = 0) out vec4 _entryPointOutput;
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void main()
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{
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vec3 _28;
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_28 = vec3(0.0);
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2018-03-12 13:58:40 +00:00
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for (int _31 = 0; _31 < 4; )
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2017-11-22 11:08:06 +00:00
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{
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2018-03-12 13:58:40 +00:00
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_28 += _6.g_MyStruct[_31].color.xyz;
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_31++;
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continue;
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2017-11-22 11:08:06 +00:00
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}
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_entryPointOutput = vec4(_28, 1.0);
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}
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