2017-11-22 11:08:06 +00:00
|
|
|
#version 450
|
|
|
|
|
|
|
|
out gl_PerVertex
|
|
|
|
{
|
|
|
|
vec4 gl_Position;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct VSOut
|
|
|
|
{
|
|
|
|
float a;
|
|
|
|
};
|
|
|
|
|
2018-03-12 13:58:40 +00:00
|
|
|
layout(location = 0) out VSOut _entryPointOutput;
|
2017-11-22 11:08:06 +00:00
|
|
|
|
|
|
|
void main()
|
|
|
|
{
|
|
|
|
_entryPointOutput.a = 40.0;
|
|
|
|
gl_Position = vec4(1.0);
|
|
|
|
}
|
|
|
|
|