SPIRV-Cross/reference/shaders-msl/asm/comp/multiple-entry.asm.comp

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct _6
{
int4 _m0;
uint4 _m1;
};
struct _7
{
uint4 _m0;
int4 _m1;
};
kernel void main0(device _6& restrict _8 [[buffer(0)]], device _7& restrict _9 [[buffer(1)]])
{
_9._m0 = _8._m1 + uint4(_8._m0);
_9._m0 = uint4(_8._m0) + _8._m1;
_9._m0 = _8._m1 + _8._m1;
_9._m0 = uint4(_8._m0 + _8._m0);
_9._m1 = int4(_8._m1 + _8._m1);
_9._m1 = _8._m0 + _8._m0;
_9._m1 = int4(_8._m1) + _8._m0;
_9._m1 = _8._m0 + int4(_8._m1);
}