a3fe9756d2
MSL does not support this, so we have to emulate it by passing it around as a varying between stages. We use a special "user(clipN)" attribute for this rather than locN which is used for user varyings. |
||
---|---|---|
.. | ||
opt | ||
shaders | ||
shaders-hlsl | ||
shaders-hlsl-no-opt | ||
shaders-msl | ||
shaders-msl-no-opt | ||
shaders-no-opt | ||
shaders-reflection | ||
shaders-ue4/asm |