SPIRV-Cross/reference
Hans-Kristian Arntzen a3fe9756d2 MSL: Support ClipDistance as an input stage variable.
MSL does not support this, so we have to emulate it by passing it around
as a varying between stages. We use a special "user(clipN)" attribute
for this rather than locN which is used for user varyings.
2019-12-02 13:19:42 +01:00
..
opt MSL: Support ClipDistance as an input stage variable. 2019-12-02 13:19:42 +01:00
shaders Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
shaders-hlsl Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
shaders-hlsl-no-opt Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
shaders-msl MSL: Support ClipDistance as an input stage variable. 2019-12-02 13:19:42 +01:00
shaders-msl-no-opt MSL: Fix unpack_expression from column of padded matrix. 2019-11-07 11:35:07 +01:00
shaders-no-opt Fix sign handling for S/UToF. 2019-11-28 13:55:28 +01:00
shaders-reflection Reflect: Deal with workgroup size being specialization constants. 2019-10-04 10:50:50 +02:00
shaders-ue4/asm MSL: Support ClipDistance as an input stage variable. 2019-12-02 13:19:42 +01:00